Cool Plane: Both the ones you can control and the enemy ones, especially the bosses that are far larger than their Real Life counterparts."Blind Idiot" Translation: If it weren't for this and the zany cast of characters, most people would be dismissing this game as yet another generic vertical shooter.Show me all you've go-o-o-o-o-o-o-o-o-o-o-o-t!! Aero Fighters 3 actually incorporates this trope into the boss theme, which starts off with this Gratuitous English speech backed by a siren:.In Aero Fighters 2, a loud siren with incoherent speech plays when approaching a boss.Boss Game: The third game as well as Assault.Break Out the Museum Piece: Aero Fighters 3 starts with a surprise attack that destroys the modern jet fighters, which is why the players are piloting WWII-era aircraft.Battleship Raid: A number of bosses follow this trope, being either true battleships or massive land-based moving fortresses.Astral Finale: Every single game of the series, with the exception of 2 where the final stage is in an abnormally gigantic temple interior (referred to in Special as "Another World") and possible route in 3 where the branching path either leads to The Bermuda Triangle or Mars.In Keaton's ending with Angela, the latter was shown wearing a corset undergarment with a clearly feminine figure.Pay close attention to how their hair is falling in each one. The best example of the situation is to compare their endings with Hien and Ellen. And, in Sonic Wings, Angela uses male pronouns. Making matters more difficult is that different ending pictures depict them as male or female. All you have to do is figure out why the translators felt justified in that. Everywhere else ( Sonic Wings 2 included), they're called Angela. For starters, the character's called Steve in Aero Fighters 2. All Just a Dream: Mao Mao's ending in the first Aero Fighters, in which she seems to have accidentally gotten stuck in her fighter which is fighting on its own.I never thought I'd be reading trope examples over a jungle: The squared-off font used in the logo was famously misread by John Green as Nerd Fighters. Strayed from the formula, being a halfway realistic 3D flight simulation (developed by Paradigm Entertainment) instead of a vertical shoot'em up. Aero Fighters Assault, exclusive to the Nintendo 64.Sonic Wings Special, released for the Sega Saturn and the PlayStation.Sonic Wings Limited, exclusive to the Zinc arcade board.World War II-era planes, instead of modern fighter jets like the others. Aero Fighters 2, Neo Geo arcade platform.Aero Fighters 1, dedicated arcade hardware, later ported to the SNES.On the surface, Aero Fighters looks to be a standard military shoot 'em up video game, but what makes this series unique and charming is its own variety of playable characters, with a few examples being a spirited American Cyborg, a Ninja, a J-pop Idol Singer, a rich girl and her tutor, an infant, a dolphin, and even some Crossover characters from other Video System games. That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.A top-down vertical scrolling Shoot 'Em Up series by Video System, known as Sonic Wings in Japan (and sometimes in the rest of the world) (not to be confused with Sonic the Hedgehog). Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way. If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.
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